Guides · Running a draw
How to run a Secret Santa, and how to check the tool you run it with.
Seven guides on the parts of a gift draw the generator cannot decide for you: which rules to set and what they cost, how to get a result into everyone's hands, what to do when someone leaves in December, and how to tell whether any site of this kind does what its front page says. Each one is anchored to a number you can check or a test you can run.
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The audit
Secret Santa Without the Organizer KnowingFour tests you can run on any Secret Santa site, run here on this one — including the one a Quick draw fails.
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Couples and households
Exclusion Rules That Still Leave a DrawCouples, households and last year's pairs, with the counts that show when your rules have left you zero draws.
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Choosing a method
Email, Links, or a Hat: How to Run One at AllWho ends up holding everyone's email address, what still exists in February, and why a blind hat draw fails about 63% of the time.
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Repairs
Someone Dropped Out: Repairs and RedrawsFour ways to fix a broken draw, each one priced in exactly how much it tells the group.
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Announcements
Secret Santa Rules You Can Copy and PasteThree complete announcements, each stating which exclusions it implies and what those exclusions cost you.
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The other leak
Wish Lists and Questionnaires Without a Sign-UpWhy sign-up wish lists put preferences on a server under a real name, plus a printable twelve-question sheet.
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On paper
Secret Santa on Paper: Slips, Name Cards, and Gift TagsFold-over draw slips, blank name cards, gift tags — and the honest cost of putting a secret on paper.
How these guides are written
Each guide is anchored to something you can check without taking our word for it: an arithmetic result, a test you can run in your own browser, or a sentence from a published product page. The counts quoted throughout come from the same code that runs the draw and are asserted on every build — nine valid draws for four people, 1,334,961 for ten, 4,752 for eight people arranged as four couples, and zero for a household of four inside a group of six. Where a guide makes a claim about behaviour rather than arithmetic, it tells you how to watch that behaviour yourself instead of describing it and asking you to agree.
Where the honest answer is a trade rather than a rule, the cost is printed next to the recommendation. Repairing a drop-out after you have closed the draw tab costs one dead edge and no live ones. Adding a late joiner costs one disclosed pairing, given by consent, in the open. Printing fold-over slips puts the entire draw on paper in front of whoever collects it from the printer. Twenty-five people means twenty-five separate messages, because there is no server here to send them from. The first guide runs a four-test audit on this site as harshly as it runs it on anyone else's, and a Quick draw fails one of the four tests: we would rather write that down here than have a reader discover it.
Two limits apply to the set as a whole. The repair and announcement guides describe cooperative protocols for a group that already knows one another — they are social agreements, not mathematics, and anyone in the group can post a false announcement. And any fact quoted from someone else's product or platform carries the date we checked it, because that kind of fact goes stale quietly. If something here no longer matches what you find, the date is the first thing to look at.